Lanskap Malaya painting is created by Malaysian naïve art artist, Ali Akbar Othman who discovered this art form through his mentor Malaysian famous naïve art artist, Yusof Gajah. Lanskap Malaya is a 30 series of paintings that showed in his first solo exhibition in New Straits Times Press Art Gallery, which recompense dedicated to Malay traditional wooden houses.
The backdrops for Lanskap Malaya are multi-colored hills which are symbolic of the diversity of Malaysia. Undulating hills that occupied with jungle and also a paddy field with a river bank. It’s bringing a flight of the imagination that full of fresh color spectrum to facilitate sense like close to however in reality it is not.
For the Virtual Reality version, a participant (user) will have an opportunity to explore this painting and search out inside it to experience the Lanskap Malaya world and to interact and also be able to communicate with the subject and the object that live inside it. Participant will be able to experience a childlike environment and characters that play a full role of children imagination.
Target Audience:
The main target for this application will be a young adult that age around 18 – 30 years old. Around this age, most of them are still looking for their interest of style of art and has an open minded thinking which can tolerate and receive a new knowledge and bizarre information psychologically. Young adults in this stage are also capable to adopt a new technology rapidly.
This Application needs at least a basic knowledge to run a computer application or have an experience with arcade games installation.
Goal:
The goal of this application is the participant are fully immerse with the Lanskap Malaya ‘world’ both in mentally and physically. Participant will get engage mentally when they completely explore and feel what Lanskap Malaya looks like in virtual world and achieve the goal when they can interact with the characters. Entering this application by using Head Mounted Display (HMD) to fill the participant field of view and controlling their movement and interaction with Wiimote will engage them physically.
Art is something that people interpret in many points of view. Some are misleading and some are too hard to understand. Having the artist beside his painting are much more reliable to describe about the painting but sometime the artist himself is hard to explain or to convey what is his painting all about. Without having the artist along is much more difficult for the viewer to capture the ‘story’ of the painting.
Therefore by using virtual reality application, the participant will get to appreciate and experience the whole story behind the Lanskap Malaya painting in an interesting way without diminishing the art interpretation. It’s also a better medium for the artist to explain about the painting in a different way rather than having a conversation or explanation by text.
Objectives:
- To fully immerse the participant in the Lanskap Malaya world through the interactive virtual world and interact with the fun characters that can be found in it. An audio environment will give a better feels to the participant.
- To give a better understanding for the participant on what is the painting all about and what the artist imagines when he painted the Lanskap Malaya painting.
- To give an experience to the participant on how and what its look like in children imagination world
- To give a new experience to the participant to appreciate the naïve art in the virtual reality medium
Benchmark





more interesting benchmark can be see more here
Description:
Participant will start the application with a time travel effect. A display will appear to give brief information about the painting and also an instruction on how they control their movement and how to interact with the characters and environment.
After the participant is ready to proceed, they will start the virtual world at the bottom of the painting which is near the river on the left side. The participant will start to explore the world and will find the characters like villagers, buffalo and also fishes. It will be also objects like village houses, plants, paddy field, river and colorful hills.
Participant are allows to interact with the characters but cannot go through the river. They also can enter the village houses and explore more inside the houses.
The application is more to exploration and not a game application. Therefore the characters and the environment will not harm the participant. Furthermore, the first person view will give a realistic feeling for the participant.
Interaction Description:
- Participant will navigate the world through the Wiimote to control their movement
- Head Mounted Display will be use to enhance the immersion
- When the participant walks near the character, it will ‘talk’ audibly and the text message will be appear at the bottom of the screen to make it clearly for the participant what the characters said
- Participant will need to open the village house’s door by interact with it to be able to enter it
- A sound of river can be heard when participant goes near it. A proximity sensor will be use
- A coconut and a paddy can be keep for the participant by picking it up
- Participant can also pull the buffalo string to accompany them during the exploration
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